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Interaction design for cultural heritage. A robotics cultural game to visit the museum's inaccessible areas

机译:文化遗产的互动设计。一个机器人文化游戏,参观博物馆的人迹罕至的地方

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摘要

Nowadays many museum areas are not accessible to visitors because of issues related to security or architectural barriers. Make explorable these areas is one of the sensible topics in the cultural debate about the enhancing of the visiting experience. The paper describes the design of a roboethics activity conceived in codesign with museum stakeholders (Museum Guides, Museum Curators, Telecommunication Experts, Designers and Final Users) with the purpose to face this problem. After a first stage, in which a telepresence robot piloted by the Museum Guide it has been used a to show the inaccessible areas of the museum; it is going to be performed a second stage of the project with the scope of building a more interactive visiting experience. To satisfy this need an interactive game, it has been developed. The game is based both on the robot ability to be driven by the visitors and also on the capacity of the robot to been used as a platform for the digital storytelling. The whole experience it has been designed and tested with the support of high school students.
机译:如今,由于与安全性或建筑障碍有关的问题,许多博物馆区域对游客来说是无法进入的。使这些区域成为可探索区域是关于增加访问体验的文化辩论中的明智话题之一。本文描述了与博物馆利益相关者(博物馆指南,博物馆馆长,电信专家,设计师和最终用户)在代码签名中构想的机器人行为活动的设计。在第一阶段之后,由博物馆指南(Museum Guide)驾驶的远程呈现机器人被用来显示博物馆无法进入的区域;该项目将在项目的第二阶段进行,以建立更具交互性的访问体验。为了满足这种需求,已经开发了交互式游戏。游戏既基于访客驱动的机器人能力,又基于用作数字叙事平台的机器人能力。它的整个体验是在高中生的支持下设计和测试的。

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